package o;

public class bmx {
    private int ˊ;
    private int ˋ;
    private int ˏ;

    public bmx(int i, int i2, int i3) {
        ˎ(i);
        ˋ(i2);
        ॱ(i3);
    }

    public int ˎ() {
        return this.ˊ;
    }

    public void ˎ(int i) {
        if (i < 0) {
            this.ˊ = 0;
        } else if (i > 100000) {
            this.ˊ = 100000;
        } else {
            this.ˊ = i;
        }
    }

    public int ˊ() {
        return this.ˏ;
    }

    public void ˋ(int i) {
        if (i < 1) {
            this.ˏ = 1;
        } else if (i > 10) {
            this.ˏ = 10;
        } else {
            this.ˏ = i;
        }
    }

    public int ॱ() {
        return this.ˋ;
    }

    public void ॱ(int i) {
        if (i < 300) {
            this.ˋ = 300;
        } else if (i > 5000) {
            this.ˋ = 5000;
        } else {
            this.ˋ = i;
        }
    }
}
